Unity Gameplay Programmer | Full-Stack Developer

Software developer with 10+ years of experience in Full-Stack development and 6+ years of experience in Unity game development.

I specialize in gameplay programming, AI systems, procedural generation, and game systems architecture, with a strong background in software engineering and scalable backend development.


About Me

I started my career as a Full-Stack Developer, working on web applications, APIs, and database systems.

Later, I transitioned into game development, focusing on Unity and C#.

Over the years, I have built multiple independent games, working through all stages of development from prototyping to published products.

My main focus is designing and implementing system-driven gameplay experiences, with strong attention to architecture, performance, and code maintainability.


Featured Project

Foedus – Rise of the Allies

🎮 Steam: https://store.steampowered.com/app/4794890/Foedus__Rise_of_the_Allies/

Isometric turn-based RPG developed in Unity, focused on tactical party-based combat and systemic gameplay design.

The player builds a team of heroes for each mission, combining abilities and stats to face strategic encounters.

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Key Systems