Software developer with 10+ years of experience in Full-Stack development and 6+ years of experience in Unity game development.
I specialize in gameplay programming, AI systems, procedural generation, and game systems architecture, with a strong background in software engineering and scalable backend development.
I started my career as a Full-Stack Developer, working on web applications, APIs, and database systems.
Later, I transitioned into game development, focusing on Unity and C#.
Over the years, I have built multiple independent games, working through all stages of development from prototyping to published products.
My main focus is designing and implementing system-driven gameplay experiences, with strong attention to architecture, performance, and code maintainability.
🎮 Steam: https://store.steampowered.com/app/4794890/Foedus__Rise_of_the_Allies/
Isometric turn-based RPG developed in Unity, focused on tactical party-based combat and systemic gameplay design.
The player builds a team of heroes for each mission, combining abilities and stats to face strategic encounters.


